The Story
The most important aspect to design in the entertainment context is a story. Before you can really delve into the subtleties of characters and environments, you have to know a bit about them. I've already gone through the process of creating a much more specific and fleshed out story but for now I will show a rough storyboard. The words have to become images eventually right? So here are a few of the big key plot points. There's a lot more in between these to add context, and nuance. But here we go anyway.
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